When animator Don Bluth worked for Disney in the 1970s, he was struck by the fact that much about the studio’s 30s/40s hot streak had already been forgotten. It wasn’t just the spirit of those old movies that was missing, even basic techniques were falling through the sands of time.
The Nine Old Men were going gray. Walt himself had been dead for half a decade. Nobody was preserving the hard-won knowledge and craft of the studio’s RKO years. He would ask questions like “how did you do the rippling water in Snow White and the Seven Dwarves?” and be astonished that nobody could tell him. In some cases, even the technique’s inventors had forgotten!
Ever since the failure of Sleeping Beauty, Disney had been fighting a war against budget overruns. Animators were urged to cut costs, to reuse footage, to do more with less. The result was that old knowledge and techniques atrophied because there wasn’t the money to apply them. What doesn’t get used gets forgotten: and soon you’re doing less with less. Bluth had arrived in a dying place: its animators the caretakers of an ancient language they could no longer read. Almost like Plasmo himself, trying to reach the sky with old scraps of the past.
Disney is, of course, huger than huge. As a business, that is. They've certainly got a great number of revenue streams. At the same time, their cultural impact has been hollowed out. The movies and TV shows they release and that get any kind of attention are from acquired properties (Pixar, Marvel, Star Wars, etc.) Did you know that they still make a "canon" animated feature every year? Maybe, maybe not, but if you're anything like me you'd be hard pressed to name a recent one. Did you know that they've spent the last decade or so making diminishing returns live action remakes of their classics from yesteryear? Yeah, that gets attention, but not necessarily the kind you want.
Apparently the downfall was a long time coming. When Bluth worked there, replacing all cel animation with CGI wasn't a plausible option. That doesn't mean that no one was thinking along those lines already. They finally made that move in the 21st century, after an anomalous traditional animation renaissance that lasted through much of the 80s and 90s.
The larger point is true, of course. Collectively, it's easier to forget old methods of creation than it is to bring them back. Or to come up with new ones, for that matter. Something to keep in mind with the current push to stop doing pretty much everything.
The post where I got the above, by the way, is the first time I've ever heard of Plasmo. Apparently it's just an Aussie thing. His cartoons sound charming, though.
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